Random Winners

Serbia

http://www.SEEcult.org

SEEcult.org portal for South-Eastern European culture was established in 2003 in Belgrade as developmental informative-educational, and presentation-documentary online platform for culture and art in Serbia and the region, with the aim to inform, present and incite development of an open cultural and artistic scene, as well as to help cultural institutions, artists and artistic organizations to present their creative works, participate more actively on the regional, European and the world scene, and to encourage the exchange of ideas, development of critical standpoints, and overcoming of stereotypes. Besides daily updated news about events, cultural policies, open calls, debates and various projects (in Serbian), SEEcult.org portal has an Events Calendar, Photo Galleries, Artists’ Gallery, Blog, as well as profile presentations of artists and cultural institutions, providing other opportunities for the creation and distribution of content on the most popular social networks.

Switzerland

http://www.uepaa.ch

UEPAA ®, ALPINE SAFETY - BEYOND THE NET

The future alpine safety standard - going far beyond the boundaries of todays' net operators. Uepaa! is a multi-award winning startup that is pioneering the next level of outdoor safety. Launched in summer 2013, the Uepaa! app is developed with Swiss passion and in close collaboration with REGA, Swisscom, Mammut and Bergportal. The Uepaa! app turns the smartphone of more than 25 million outdoor users into an alpine tracking, alerting and rescue device by using a disruptive wireless phone to phone (mesh-) communication technology developed by ETH Zürich.

 

Spain

http://www.verkami.com

verkami (http://verkami.com) is the leading crowdfunding platform in Spain and Europe for cultural and creative projects. Weve created a unique ecosystem where artists can get in touch with their public, build audiences and fund their projects. In two years and a half since we came on-line, more than 1300 projects have seen the light with the contributions from 160.000 cultural consumers, raising more than 6.2M€. More important, we have a sustained 70% success rate (3 out of 4 projects raise the funds they are looking for) which is the highest rate in the world for platforms of our kind. This is due to a combination of a powerful tool and our unique approach of curating each and every one of the submitted projects. All this can be seen in our live stats: http://vkm.is/stats Our commitment and good practices on crowdfunding have let Barcelona to become the worlds cultural crowdfunding capital http://vkm.is/p1, as showed by recent data from Google Trends.

Egypt

http://www.masrawy.com

Masrawy is Egypt’s favorite horizontal portal, providing a wide array of content and services that influence day-in and day-out the lives of Egyptians, but the portal has a special focus in covering political news. Masrawy is the web’s one bus stop for Egyptians surfing the internet by providing political news content, videos channel, women content, Islamic advice services, sports content , classifieds ads, many services for the SME’s market and a dedicated channel ran through user-generated content. Masrawy has been and still a pioneer in tailoring services that add value and enrich the lives of Egyptians, for example: The First product to provide the Thanaweya Amma Results to students, “Egypt Talks” series of interviews which presented experts’ advice on Egypt’s political and social view after the revolution, being the first to exclusively online stream Obama’s historical speech at Cairo University and Masrawy chat. The portal continues to be a watchdog for the Egyptian Society.

Uganda

http://www.gorillahighlands.com

Gorilla Highlands is an interactive electronic book about southwestern Uganda developed by Studio Edirisa using Apple’s free iBooks Author software.People’s heritage and traditional knowledge are seen as vital ingredients for meaningful development and not solely as a tourist attraction. The landscape and people are presented through text, videos, an extensive audio phrasebook in two local languages, interactive illustrations, photo galleries and maps. The material collected for the in-depth companion is unique in its comprehensiveness and has become an essential reference source for the Ugandan public. For the visitor the book provides unparalleled and regularly updated information that opens up seldom visited places. Special attention is given to making the region accessible through detailed public transport listings and road information. A full range of accommodation to suit different budgets is provided. The ebook is part of a Studio Edirisa initiative that aims at an economic and cultural transformation of southwestern Uganda through cultural tourism, multimedia products, branding and promotion. Based on Gorilla Highlands, Studio Edirisa produced a series of weekly radio shows for Ugandan youth interested in tourism employment; they were broadcast on Voice of Kigezi on ten Saturdays between October and December 2012. A network of Gorilla Highlands Trails is being developed, with a 5-day cultural trek between Kabale Town, Kisoro Town and Bwindi National Park as the central product. A free Gorilla Highlands paper booklet was published in August. Gorilla Highlands will work on Mac computers as well, once Apple releases their new operating system (by the end of 2013). Expansion to other platforms is planned for 2014.

Finland

http://blindsquare.com/

BlindSquare is an augmented reality GPS application for the blind. It obtains information about the surrounding environment from Foursquare and Open Street Maps. It’s algorithms enable it to determine the most relevant information, and then voice it out using high quality speech synthesis. For example, “Whats the most popular café within 200 meters radius?” BlindSquare provides blind people independence by enabling them to travel without help from others.

France

https://itunes.apple.com/fr/app/jumieges-3d/id556799877?mt=8

Jumieges 3d is a new and innovative way of visiting the Abbey. Today, the nicest ruin in France, as Victor Hugo said, is open to the public. Highly romantic as a ruin, it is quite hard to imagine the greatness and impressive size of the site before its destruction during the French revolution. Jumieges 3D experience proposes to the public a new spectacular way of visiting the site: the opportunity to superimpose thanks to an iPad the abbey as it was in 5 different periods of its construction, thanks to augmented reality. Mobile augmented reality, on site or through a free of charge app, on mobiles and tablets, drive the visitor into the glorious past of the Abbey, from the 9th to the 18th Century, on 4 different Points of Interest, the 3d reconstitution being linked to more classical audio or video cultural content. This application, on place since September 2012, has already been downloaded thousands of time and meets a great succes on site.

China

http://www.little-prince.com.hk/iMove/

This is a training game designed by physiotherapist. It has 5 mini-games in the platform. The purpose is helping children with motor delay and coordination problem aged 4 to 12, and motivating them to do training by using interactive and colorful games. It uses Kinect for Windows sensor to detect body movement. Players have to use their body as a controller to challenge each level. This game training platform is an aid for physiotherapists’ training and it can also be used at school by teachers, and parents. Then, they can have fun while they are doing training. i-Move to Learn has won an award in the Hong Kong ICT Awards - Best Digital Inclusion category.

Egypt

http://presentationtube.com

PresentationTube Network offers a free video presentation recorder (for Windows) and online network to help teachers and learners in Egypt produce, upload and share quality digital video content in a new and effective way. The recording application is easy-to-use and allows the teacher to synchronize a variety of visual aids, including his/her audio and video footage, PowerPoint slides, hand-written text, drawings, and web content. The network integrates many interactive features, such as comments, and slide-thumbnail, allowing learners to interact with the teacher and with each other, and move to the respective video content and control both the time and progress of video presentation to address their specific needs. Video presentations can be used in various on-campus and off-campus e-learning settings to provide more realistic support to learner, and create engagement. Video content is accessible via the Internet using any operating system, standard browser, or mobile device.

Austria

http://www.playludwig.com/

Ludwig is a new type of learning game on the topic of renewable energy, which not only conveys knowledge, but is also really fun! The game is based on the curriculum and targeted to adventurers aged 11+. STORYLINE OVERVIEW 2098. Mankind has left the Earth and is now living in space colonies. Ludwig, a research robot from a faraway civilisation and his spaceship are looking for forms of new energy. Unfortunately, mankind´s new space colonies are not listed on his interstellar maps, which results in a fatefull crash with the physis, the biggest station with a billion inhabitants. The crash does not only tear a huge hole into the physis´ protective cover, but also damages Ludwig´s spaceship badly enough for him to lose control of it and crashland on planet Earth. Now it´s a race against time. Will Ludwig succeed and get his spaceship going in time to save the physis?